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FINAL FANTASY TACTICS

Last Boss Extremely Easy (Added 02-May-98)
When you face the last boss (Altima Arc Angle)make sure you have beowolf in your party.When you fight have him cast his magic sword skilll chicken on him 2 times.then when you cast his magic sword drain it will take off around 795hp damage.i suggest having Orlandu,steelworker7,and Mustadio (as a chemist)as well.Good Luck!

Duplicate Weapons
Set the "Two swords" skill on anyone and equip a sheild in the right hand, and 
the item you want duplicated in the left. Go to a shop and choose "best fit" and 
then buy it. Next go to the formation screen and remove the items. You should 
now have 2 of the item you had in the left hand. This works great with Excalibur 
and other 1 of a kind swords. 

Instantly Kill Undead 
To instantly kill an undead (ghouls, skeletons, etc), simply throw them a 
pheonix down. You will never miss and they'll die instantly! 

Mime Job 
The requirement for the job mime is level 8 item user, level 8 beginner knight, level 5
summoner, level 5 talker, level 5 Fu-sui-shi (Element user) and level 5 dragon knight. 

Mini-Games 
Sometimes when you go to the bar and accept a mission, you will get a book. You 
can use that book to play a little mini game. There are four books in all. 

Quick Level Up and Job Points 
To level up fast, first learn the squire skill "accumulate" for 300 jobpoints. 
Then learn the job skill "jp up", then go into a battle. Note: you can re-enter 
monster battles and keep fighting them as long as you want, just find a green 
dot on the main map and walk over it until you fight, but be careful because the 
monsters level up each battle. Once you have the battle under control, kill all 
but 1 enemy. Then use the "accumulate" skill over and over again until you have 
your desired level. 

Ultimate Summon 
After beating the battle in the holy land of Myurond, go to the seaport Wo-jirius.
Following an short event you can go into Dieve dungeon, and from the tenth floor of the
basement you will be able to learn the ultimate summon (equivalent to Knights of the
Round from FFVII.) 

Zodiac Stones 
Aries, acquired after defeating Wiegraf.
Taurus, Found hidden in Goug Machine city.
Gemini, acquiered after beating Duke Elmdor in Limberry castle.
Cancer, acquired after beating the steel giant.
Libra, in the possession of thunder god Cid.
Scorpio, acquired after vanquishing Draclau.
Sagittarius, The high priest gives this stone to Meliadoul.
Capricorn, Acquired after defeating Dycedarg.
Aquarius, found in the deep coal mine in Goland.
Pisces, given to Alma by Izlude while he was dying.
Leo, Elidibs has it in the last deep dungeon level.
Virgo, Altima possess the last stone in the Graveyard of Airships.


General Hints and Tips

Building the Perfect Swordsman

Have some of your party members learn the Monk skill and
Move HP. Next, change them to Lancers and learn the Level
and Vertical Jumps. Then, switch them to ninjas and learn
the Two Swords skill. When they become Samurais, your
party members will now be able dodge arrow attacks, gain
hit points while moving, and deliver two powerful sword
attacks to an enemy. Learning a Counterstrike skill is also
recommended.

Building the Perfect Magic User

When you start the game, be sure to have all your Squire's
JP points and skills up. Switch them to Chemists and learn
the Potion and Phoenix Down skills. When the Chemists get
to level two, switch them all to Wizards and equip the Item
skill as your secondary power. Be sure to keep your party
members as Wizards until they have reached third level
Fire, Ice, and Bolt spells. Then, turn your Wizards back into
Priests until they reach level two. Next, turn them all into
Oracles and learn the Move MP Up skill. After that, turn all of
your Oracles into Time Mages. After a while, you'll be able to
turn your Time Mages into Summoners. Learn the skill, Half
Mp. After all this has been done, your party members should
be regenerating Mp while they walk, and you should be able
to use spells at a lower casting rate. For example, a Wizard
with 43 Mp can cast Fire 4, twice in a row. Another example
is the Summoners. Get all these skills lined up and you'll be
able to cast spells like Titan and Bahamut multiple times.
And when you have three, even five, members doing this,
the end results are devastating.

Four Dancers and a Mime - a fun party

When you start the game, switch Ramza to a Chemist, and
make sure you have four other female soldiers -- hire them if
you have to. Turn the female soldiers into Squires. When
Ramza learns the Chemist skills Potion, Phoenix Down,
Antidote, and High Potion. By then his level should be at
around level eight. Now, get all four of the female Squires
and turn them into Geomancers -- make sure they learn a
lot of the skills like Hell Ivy, etc. Keep changing their classes
until they become dancers, keeping the Elemental spells as
a secondary skill. Be sure to learn all the dances. Now, it's
going to be a while until Ramza becomes a Mime, so be
sure to keep changing the female soldiers classes around
so that they can all become Calculators, keeping the Dance
spells as their secondary skill.

Now here's where the action starts. When you have four
Dancers and a Mime, you'll now be able to attack a lot faster
than most of your enemies. For example, if you use Slow
Dance, you can knock off as many as eight speed points --
they're slow pokes! And since all the Elemental spells are
free, meaning they take no magic points, this team is
especially lethal. 

By this time, you should have at least one player that's
eligible to become a Bard or Dancer. As a mental note,
Bards and Dancers gain JP really quickly and learn their
skills a little faster than everyone else. Be sure to build one
of the female Squires into a Calculator, and be sure to make
one of the other one a Mime. As a warning, you'll never
make it through Chapter Four without one of the two.

Getting and Using Guns

When you get to Irgos Castle, buy be sure to get a couple
archers built up -- be sure to learn Concentrate and all the
Charges as soon as you can. When you get to Chapter
Two, you should come across a guy name Mustadio in
Goug, the Machine City. Buy some guns and change your
Archers to Mediators. This will allow them to use guns, and
with the Concentrate and Charge abilities at your disposal,
you'll be able to pick off your enemies one by one. 

Preparing for Chapter Four

Without a Calculator, you will be defeated. So before going
into the final battle at Orbonne Monastery, be sure to have
Demi 2 (Time Mage) and Petrify (Oracle). These spells will
help you out immensely. Math skills rule. The more you
have, the better off you are. Also, be sure to have a Mime.
They're perfect back-up for your Calculators.

Making the preparations:

Now that you have your party lined up, make sure your
levels are built up and your supplies are stocked. The best
place to do this is after the battle at Murond Holy Place. In
fact, this is the time where you can acquire Cloud.

Be sure to keep those Holy Knights beefed up, especially
Orlandu. His sword skills are unmatched and super strong.

Past Chapter Four

Once you get past Chapter Four, the maps and terrain get a
little tougher. If you have Lancers, their Ignore Height ability
is really useful against any hand-to-hand combatant.

Ninjas are also good to have, or at least some of their skills.
Especially if you rely in sword users. The Two Swords ability
allows a player to equip two swords at once.

Obtaining the Ultima Spell

Once you get to Chapter Four, make sure Ramza is a
Squire. He cannot be in any other job class. When you battle
the assassins on the roof at Riovanes Castle, they need to
cast the Ultima spell on Ramza before he can learn it. Be
careful, though, if you kill the assassins, they'll turn into
Ultima Demons. Eventually, Ramza will learn the spell.


Here's How to Get Cloud in Your Party:



1. Go to the bar in Zeltennia Castle located in the Northeast
part of the map. Listen to the rumor of the Cursed Island,
Nelveska. When you get back to the World Map, you should
see a path extend to the island to the north. You won't be
able to enter it yet.

2. Go to Trade City Zarghidos and buy a flower from the girl
(Aeris).

3. Go to Goug Machine City with Mustadio in your party. He
and Basrodio should discover a ball-shaped machine.

4. Go to the bar in Goland Coal City and listen to the Ghost
of Colliery rumor. There should be a reward posted.

5. Go to Lesalia Imperial Capital. When you talk with
Beowulf, choose the second answer and he should join your
party along with his Holy Dragon.

6. Go to Goland Coal City, which should now be an orange
dot, and there will be three battles you'll have to face in the
underground floors of Colliery. Now, when the fourth battle
begins, you will need to protect the Holy Dragon. At the end
of the battle, Band will join your party and you should receive
the Zodiac Stone from Beowulf.

7. Go back to Goug. When you enter the town, Basrodio and
Mustadio will be messing around with a machine, which will
turn into a robot and join your party.

8. Go to the Nelveska Temple. You'll fight a robot and you'll
get another Zodiac Stone and The Holy Dragon should
transform into the Dragoneer.

9. Go to Goug again and the strange machine should be
working now with the Zodiac Stone. Cloud will be
summoned and he'll take off for now.

10. Fight your brother Dycedarg and then the monster he
transforms into, Adramelk.

11. Go back to Zarghidas Trade City. Your goal will be to
protect Cloud, who is unarmed, from the same gang that
attacked Aeris. Cloud should join your party after this victory.

12. Go to the active volcano at Bervenia and keep walking
back and forth until you get into a battle. In this battle, have
someone with the Move Item Find skill. Have that person
climb the highest rock tower in the battlefield. (Must possess
a level 3 Jump or higher)You will receive the Materia Blade.
This will allow you to use Cloud's Limit skill. And you'll be
surprised to see that all of his limit breaks are from Final
Fantasy VII. *Note: Cloud will not be able to use his Limit
skills if you don't find his sword and equip it.



Using Fur Shops and Poached Items:
Thieves are really underrated. Not only can they steal your
weapons and armor, but they can also steal the skin off your
back. The Thief class can earn a skill called the Secret Hunt
that allows you to steal animal skins. You can sell these
poached items at the Fur Shop located in various towns.

Animal   	Item

Ahriman   	Magic Shuriken
Behemoth    	Defense Armlet
Black Chocobo   Eye Drop
Black Goblin  	Small Mantle or Hi-Potion or
     		Antidote
Blue Dragon   	Cashmere
Bomb     	Fire Ball
Bone Snatch   	Hi-Potion or Partisan
Bull Demon   	Battle or Giant Axe
Chocobo    	Phoenix Down
Cocatoris   	Soft
Cuar    	Soft
Dark Behemoth   Wizard Rod
Dragon    	Jade Armlet
Explosure   	Lightning Ball
Ghoul   	Ether
Goblin   	Potion
Great Morbo   	Ice Sheild or Elixir
Grenade    	Hi-Potion or Water Ball
Gust    	Hi-Potion or Mind Gauche
Hydra   	Blood Sword
Juravis   	Potion
King Behemoth   Cherche (Always: Float and
     		Reflect, Women's Perfume)
Living Bone  	Wizard or Elf Mantle
Mind Flare  	Hi-Ether
Minitaurus  	Coral Sword
Morbol   	Platina Messer
Ochu     	NKai Armlet
Pisco Demon    	Echo Grass
Red Chocobo    	Barette
Red Dragon    	Salty Rage (Always: Protect and
     		Shell, Women's Perfume)
Revnant   	Hi-Ether
Red Panther   	Antidote
Sacred    	Holy Lance or Ivory Rod
Skeleton   	Holy Water or Ether
Squidlarkin  	Small Mantle or Sleep Sword
Steel Hawk   	Phoenix Down
Taiju   	Defense Ring
Trent   	Gold Staff or Fairy Harp (Attack
     		Power: 15 Evade: 10% Range: 3
     		Add: Charm Equip: Bard)
Vampire    	Holy Water or C Bag
Woodman    	Eye Drop


Chocobo Guide

Chocobos vary in many ways -- they're not just a bunch of
useless birds. We've compiled a Chocobo guide showing
the strengths and weaknesses of each kind of Chocobo.

The Yellow Chocobo

The Yellow Chocobo is used for defensive purposes only. It
has unlimited Chocobo cures. This guy comes in handy
when you're all out of healing spells and items. This one is
very useful when you're first starting off.

The Black Chocobo

The Black Chocobo has the most hit-points and striking
power out of all the Chocobos -- need we say more.

The Red Chocobo

The Red Chocobo is the best one out of them all. There are
two ways of getting it: having it born into your party or inviting
(Mediators - Invite skill) it into your party during battle. And
once these suckers start gaining spells, they become a
pretty lethal force.